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Town Hall
TH5
This TH5 war base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
Nine compartments define this Town Hall 5 War Base. The Town Hall occupies the central compartment, flanked by two storages and a Wizard Tower. The single Wizard Tower delivers splash damage protection over the core and high-hitpoint storages. One Mortar sits in a southern compartment, covering ground approaches. The Air Defense is isolated in the northern section, 7 tiles from the Wizard Tower. This segregated air defense placement counters Giant-Healer attacks. The base's compartmentalization and splash damage coverage effectively defend against Barch (Barbarian and Archer) spam strategies.
Balloons (3): High-level Balloons deliver significant splash damage to ground troops like Giants. A Valkyrie (1) and Archers (3) provide a strong counter to ground swarms like Barbarians, with the Valkyrie's 360-degree splash attack clearing them quickly.



