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Town Hall
TH5
This TH5 anti 3 star base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
This Town Hall 5 layout utilizes ten total compartments to create a defensive core. A central compartment protects the Town Hall and a Level 3 Mortar. The Level 2 Wizard Tower occupies a dedicated northern compartment, providing splash coverage over the core and the adjacent Level 3 Air Defense. This compartmentalization and key defensive placement effectively counter Giant-Healer and mass Balloon attacks. The spread-out exterior buildings establish an anti-funnel design. Three Archer Towers and three Cannons form a protective ring around the primary splash defenses.
Max-level Balloons (3). These units serve as flying tanks that target ground troops. Their high death-splash damage is devastating to common TH5 armies composed of Giants and Barbarians.



