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Town Hall
TH5
This TH5 anti air base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
This Town Hall 5 layout centralizes its most critical defenses for maximum protection. The design utilizes nine distinct compartments to slow enemy ground troops. The single Air Defense and the Wizard Tower occupy the core compartment, shielding the Town Hall. A Mortar provides splash damage coverage from its own protected section. This defensive structure effectively counters Mass Balloon and Barbarian-Archer (BArch) swarm attacks. The outer ring of non-defensive buildings creates a funnel, guiding enemy units into the range of point defenses like the three Archer Towers.
A high-level Valkyrie and two Archers. The Valkyrie's spin attack obliterates ground swarms like Barbarians and Goblins, while the Archers provide ranged damage against both ground and air units like Balloons.

