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Town Hall
TH12
This TH12 war base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
Highly compartmentalized design defines the TH12 War base, presenting 14 distinct compartments. Complex pathing challenges ground troops. The central Town Hall receives protection from two Multi-target Inferno Towers and two Ground X-Bows. The Eagle Artillery occupies a top-right compartment, roughly 8 tiles from the core. Two Scattershots provide wide splash damage from diagonal positions. Four Air Defenses are strategically separated. The anti-3-star design effectively counters E-Drag spam and Hog Rider attacks.
Super Minion (ranged DPS against ground and air attacks), Head Hunter (targets enemy heroes, slowing pushes), Ice Golem (freezes attacking troops upon destruction, slowing the offense)



