
Loading...
Loading...

Rating
👍 94%
Views
9.6K
Downloads
457
Town Hall
TH12
This TH12 war base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
Centralized Eagle Artillery and Clan Castle form a formidable core, protected by two Multi-target Inferno Towers. Over eighteen distinct compartments segment the war base, hindering troop pathing. Two Scattershots are positioned at 10 o'clock and 2 o'clock, providing wide-area splash damage. Town Hall 12 resides at the 6 o'clock edge, defended by two X-Bows set to ground and air. Four Air Defenses are strategically spread, deterring air attacks. This layout strongly defends against E-Drag spam and mass Hog Rider strategies, forcing complex pathing.
Super Minion (ranged DPS against ground and air attacks, effective against Queen Charges), Head Hunter (targets enemy heroes, crucial for disrupting hero-centric pushes), Archers (filler troops for additional damage and distraction)



