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Town Hall
TH6
This TH6 war base uses strong walls and smart defense placement to stop attacks. It works well against the most common armies at this level.
A symmetric design centralizes the Town Hall and Clan Castle within a core compartment. This layout utilizes ten compartments to slow ground troop pathing. Two Air Defenses and two Wizard Towers occupy separate mid-layer sections, providing balanced coverage against air and ground forces. Two Mortars deliver splash damage from the base center. This structure effectively counters mass Giant-Healer and Barch attacks through strategic compartmentalization and overlapping splash defense zones. Spring traps are placed in key funnels between defenses to eject high-health troops.
A high-level Baby Dragon is optimal for its splash damage and enraged ability against both ground and air troops. Alternatively, a max-level Valkyrie with Archers effectively counters ground pushes like mass Giants.



